Post by Brad the Inhaler on Dec 30, 2004 0:20:11 GMT
Critical Value:
D100/+1/+2/+3/+4/+5/+6/+7/+8
01-10=1/3/5/7/9/11/13/14
11-20=2/4/6/8/10/12/14/15
21-30=3/5/7/9/11/13/15/16
31-40=4/6/8/10/12/14/16/15
41-50=5/7/9/11/13/15/15/16
51-60=6/8/10/12/14/16/16/15
61-70=8/10/11/13/15/15/15/16
71-80=10/12/13/15/16/16/16/15
81-90=12/14/15/16/15/15/15/16
91-00=14/15/16/15/16/16/16/15
Critical Effect:
Arms:
1: Your opponent manages to retract his arm, avoiding the blow, but has to make a DEX test in order to avoid dropping anything held in the hand.
2: You hit your opponent's knuckles, causing him to drop anything held in the hand.
3: You hit your opponent's hand hard, causing it to go numb; making it impossible for him to use it in the next round anything handheld is dropped.
4: You dislocate your opponent's hand, the hand is unusable for D6 rounds anything handheld is dropped.
5: You break D4 fingers on the hand of your opponent. The hand is unusable until medical attention, and anything handheld is dropped.
6: You hit whatever your opponent is holding, and the object is destroyed (if no object disregard), in addition the arm goes numb; and it can't be used for D6 rounds.
7: Your blow misses your opponent's head by an inch, destroying his haircut. Instead it hits his shoulder, dislocating it. The arm is unusable until medical attention is received.
8: Your opponent's hand is broken, with a loud "CRUNCH!". He howls like a dog, dropping handheld items. The arm is unusable until medical attention is received.
9: A loud "SNAP!" is heard, as the bones of the lover arm is broken. He vines as a bitch and drops handheld objects. The arm is unusable until medical attention is received.
10: A "SQUAWK!" of pain is heard, as the upper arm bone is broken. The arm is unusable until medical attention is received.
11: Your blow hits the biceps of your opponent, and it is torn with a “SNAP!” The poor sucker will sing in obscure tones, anything handheld is dropped and the arm goes completely numb. Unless successful medical attention is applied 1 point of strength is lost permanently.
12: A thundering “FLAK!” is heard as the hand is vaporized. The hand is a goner - for good! The moron screams as a pig and looses ½ DEX, ½ BS and the ability to use 2-handed weapons, bows and shields. “HA!” take that you lousy dog!
13: “CRUNCH!” The elbow joint is no longer flexible - It’s completely destroyed. The arm is no longer usable from the elbow and down. Consequences as 12, and do remember that this is a permanent present.
14: “ARRRGH!” squeaks the sorry bastard, as the shoulder is transformed into modern art. The shoulder is vaporized and the arm will be unusable for the rest of his life. Consequences as 12, and do remember that this is a permanent present.
15: "n'DISCH!" The entire arm is totalled and the guy drops as a ton of bricks, only to find himself in a coma. The following round he will loose 1 W (sudden death is applied). The coma will last for 10 hours – T. Consequences as 12, and do remember that this is a permanent present.
16: “SPLUT!” No more Mr. Nice guy. The bones of the arm are blasted to atoms, and the looser hits the floor in a coma. The following round he will loose D3 W (sudden death is applied). The coma will last for 20 hours - T. Consequences as 12, and do remember that this is a permanent present.
Head:
1: The blow dazzles the opponent - He may only parry for the next round.
2: The opponent receives a hard hit to the side of the head, making his eyes hurt. He is only allowed to parry for the next D2 rounds.
3:Your opponent is knocked out (not cold), and may do nothing for the next D4 rounds than parry and try to get up.
4: “BIFF!” - Right to the face. He dangles around with an empty stare in his eyes. He may do nothing at all in the following combat round.
5: “WAM!” - Straight to the skull. He dangles around with a weird expression on his face. He may do nothing at all for the following D4 combat rounds.
6: “SLAM!” The sucker is knocked out cold and counts as prone for the next round.
7: There you go! A black eye for our lucky looser, sending him to town wining like a bitch. He will get a -10 WS modifier until medical attention, and will probably look a little funny for the following week or two.
8: The stud can wave “GOODBYE!” to his prize-winning nose. A lousy scream of agony splits the air. 5 points of Fel is lost permanently, and -10 WS modifier is applied until medical attention is received.
9: “SPLIT!” - There goes the jaw. D6 teeth are lost in the process, and no action is allowed for the following round but parrying, sobbing, and the occasional spitting and sucking on loose teeth. -10 WS and I until medical attention is applied.
10: The goat receives a minor concussion (if there is something thereto shake that is). -10/-1 modifiers to all characteristics is applied until medical attention is received.
11: With a “BOINK!” the infidel is hammered to the ground. A concussion is received shaped as a nice present as well. He will be unconscious for D4 hours or until receiving medical attention. Afterwards he will be drowsy for D2 hours.
12: “BIIIIiiiiIIING!” Is the echo from the skull as the poor sod sees the ground approaching rapidly. “DUFF!” - Fade to black, a major concussion has stopped all activity. The baboon will be out cold for D10 hours, or until medical attention is applied, hereafter he will be drowsy for 20-T hours. Unless a T-test is passed he will loose (as in permanent) 10 points of Ld, Int, Cl, Wp and Fel as the result of a brain damage. “HA!” In your face, you mindless sucker!
13: “WA-BA-TI-WAAAM!” - Consequences as 12, and unless another T-test is passed he will now suffer from the disorder Amnesia.
14: “KAPOW!” Skull breaks open and another one bites the dust. He will be in coma for the next 24 hours - T. Unless a T-test is made the poor fool will awaken as a vegetable with all characteristics reduced to 10/1. If the test is passed he will awaken with the headache of the century and 2D3 Insanity points Xtra.
15: “SPLIT (OPEN)!” The skull is vaporized, and bodily fluids, including shit, blood and gore leaks from wherever it might escape.
16: “FOIING!” A nice tune is heard from the spinal cord in the neck, as the bones are no longer attached to each other. “TOO BAD SUCKER!” - You are DEAD!
D100/+1/+2/+3/+4/+5/+6/+7/+8
01-10=1/3/5/7/9/11/13/14
11-20=2/4/6/8/10/12/14/15
21-30=3/5/7/9/11/13/15/16
31-40=4/6/8/10/12/14/16/15
41-50=5/7/9/11/13/15/15/16
51-60=6/8/10/12/14/16/16/15
61-70=8/10/11/13/15/15/15/16
71-80=10/12/13/15/16/16/16/15
81-90=12/14/15/16/15/15/15/16
91-00=14/15/16/15/16/16/16/15
Critical Effect:
Arms:
1: Your opponent manages to retract his arm, avoiding the blow, but has to make a DEX test in order to avoid dropping anything held in the hand.
2: You hit your opponent's knuckles, causing him to drop anything held in the hand.
3: You hit your opponent's hand hard, causing it to go numb; making it impossible for him to use it in the next round anything handheld is dropped.
4: You dislocate your opponent's hand, the hand is unusable for D6 rounds anything handheld is dropped.
5: You break D4 fingers on the hand of your opponent. The hand is unusable until medical attention, and anything handheld is dropped.
6: You hit whatever your opponent is holding, and the object is destroyed (if no object disregard), in addition the arm goes numb; and it can't be used for D6 rounds.
7: Your blow misses your opponent's head by an inch, destroying his haircut. Instead it hits his shoulder, dislocating it. The arm is unusable until medical attention is received.
8: Your opponent's hand is broken, with a loud "CRUNCH!". He howls like a dog, dropping handheld items. The arm is unusable until medical attention is received.
9: A loud "SNAP!" is heard, as the bones of the lover arm is broken. He vines as a bitch and drops handheld objects. The arm is unusable until medical attention is received.
10: A "SQUAWK!" of pain is heard, as the upper arm bone is broken. The arm is unusable until medical attention is received.
11: Your blow hits the biceps of your opponent, and it is torn with a “SNAP!” The poor sucker will sing in obscure tones, anything handheld is dropped and the arm goes completely numb. Unless successful medical attention is applied 1 point of strength is lost permanently.
12: A thundering “FLAK!” is heard as the hand is vaporized. The hand is a goner - for good! The moron screams as a pig and looses ½ DEX, ½ BS and the ability to use 2-handed weapons, bows and shields. “HA!” take that you lousy dog!
13: “CRUNCH!” The elbow joint is no longer flexible - It’s completely destroyed. The arm is no longer usable from the elbow and down. Consequences as 12, and do remember that this is a permanent present.
14: “ARRRGH!” squeaks the sorry bastard, as the shoulder is transformed into modern art. The shoulder is vaporized and the arm will be unusable for the rest of his life. Consequences as 12, and do remember that this is a permanent present.
15: "n'DISCH!" The entire arm is totalled and the guy drops as a ton of bricks, only to find himself in a coma. The following round he will loose 1 W (sudden death is applied). The coma will last for 10 hours – T. Consequences as 12, and do remember that this is a permanent present.
16: “SPLUT!” No more Mr. Nice guy. The bones of the arm are blasted to atoms, and the looser hits the floor in a coma. The following round he will loose D3 W (sudden death is applied). The coma will last for 20 hours - T. Consequences as 12, and do remember that this is a permanent present.
Head:
1: The blow dazzles the opponent - He may only parry for the next round.
2: The opponent receives a hard hit to the side of the head, making his eyes hurt. He is only allowed to parry for the next D2 rounds.
3:Your opponent is knocked out (not cold), and may do nothing for the next D4 rounds than parry and try to get up.
4: “BIFF!” - Right to the face. He dangles around with an empty stare in his eyes. He may do nothing at all in the following combat round.
5: “WAM!” - Straight to the skull. He dangles around with a weird expression on his face. He may do nothing at all for the following D4 combat rounds.
6: “SLAM!” The sucker is knocked out cold and counts as prone for the next round.
7: There you go! A black eye for our lucky looser, sending him to town wining like a bitch. He will get a -10 WS modifier until medical attention, and will probably look a little funny for the following week or two.
8: The stud can wave “GOODBYE!” to his prize-winning nose. A lousy scream of agony splits the air. 5 points of Fel is lost permanently, and -10 WS modifier is applied until medical attention is received.
9: “SPLIT!” - There goes the jaw. D6 teeth are lost in the process, and no action is allowed for the following round but parrying, sobbing, and the occasional spitting and sucking on loose teeth. -10 WS and I until medical attention is applied.
10: The goat receives a minor concussion (if there is something thereto shake that is). -10/-1 modifiers to all characteristics is applied until medical attention is received.
11: With a “BOINK!” the infidel is hammered to the ground. A concussion is received shaped as a nice present as well. He will be unconscious for D4 hours or until receiving medical attention. Afterwards he will be drowsy for D2 hours.
12: “BIIIIiiiiIIING!” Is the echo from the skull as the poor sod sees the ground approaching rapidly. “DUFF!” - Fade to black, a major concussion has stopped all activity. The baboon will be out cold for D10 hours, or until medical attention is applied, hereafter he will be drowsy for 20-T hours. Unless a T-test is passed he will loose (as in permanent) 10 points of Ld, Int, Cl, Wp and Fel as the result of a brain damage. “HA!” In your face, you mindless sucker!
13: “WA-BA-TI-WAAAM!” - Consequences as 12, and unless another T-test is passed he will now suffer from the disorder Amnesia.
14: “KAPOW!” Skull breaks open and another one bites the dust. He will be in coma for the next 24 hours - T. Unless a T-test is made the poor fool will awaken as a vegetable with all characteristics reduced to 10/1. If the test is passed he will awaken with the headache of the century and 2D3 Insanity points Xtra.
15: “SPLIT (OPEN)!” The skull is vaporized, and bodily fluids, including shit, blood and gore leaks from wherever it might escape.
16: “FOIING!” A nice tune is heard from the spinal cord in the neck, as the bones are no longer attached to each other. “TOO BAD SUCKER!” - You are DEAD!